DootDungeon v3 is a dumb little demo game that I've made just for the purpose of exploring Twine further. It's not good, but it's DootDungeon. If you reach a "restart", continue playing and choose another path :)

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Nice! I like that you added the room image as a background. It's interesting what you did with the player appearing in a random room, I hope we get to find out why they're there by the end! Overall, its engaging and fun! Can't wait to play the finished game.

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I was able to find a couple paths. Not exactly sure what is happening but I assume the room I am locked in is for observation. The instructions are understandable and it is user friendly. I assume the point of the game is to understand the situation. I did enjoy the little dooting skeleton that got me in the end. 

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Viability: The elements work together well. The unexplored path’s of the demo make for great opportunities for developing the game further.P

Presentation:  the background image made a few words harder to make out; other than that user friendly!


Theme: Quite effective, plays into the realms of remembering as well as curiosity of the mystical. 


Engagement: enjoyed exploring the narrative and the images for the skeleton are fun!!

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I think your passages are well written, and that dooting skeleton chills my heart with fear. However, I don't feel like there's a lot of gameplay to be had here. You do have two or three paths we can choose from, but these are quickly explored and do not leave us with much content to interact with. I notice that certain passages possess an HP and inventory, yet these don't seem to be used anywhere throughout your game? I think the game is missing a mechanic that the player can occupy themselves with, other than the story you have presented.

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Viability: Not playable to the end as this is a demo. I did get a few ending paths which were quite funny.  I think each path is funny and work together well!

 Presentation: I think the user interface is nice and how to progress is understandable (even if a bit crazy like a henry stickmin game) . I think adding some sort of box around the text however, would help me see it a little better. 

Theme: I don't really think it has too much of a direct theme. I think it does have a concept, and that's to be funny. It does achieve that concept quite well! it is funny!

Engagement: Yes this captured my imagination. I very much could imagine playing a board game with a skeleton. very fun!